- Accountability -responsible to someone or for some action; answerable
- Collaborate-to work with another or others on a joint project
- Expectation-the act or state of expecting or the state of being expected
- Goal-the aim or object towards which an endeavour is directed
- Integrity-adherence to moral principles; honesty
- Objective-existing independently of perception or an individual's conceptions
- Procedure-a way of acting or progressing in a course of action, esp an established method
- Respect-an attitude of deference, admiration, or esteem; regard
Weeks 3 &4
1. Algorithm-is a list of instructions, procedures, or formulas used to solve a problem.
2. Boolean- consists of operators such as AND or OR and XOR. Booleans are often used in programming and today in Internet search engine.
3. Conditional Statement- performed if true or false. Below are some examples of conditional statements in programming.
4. Debug- a code to get more information or details.
5. Event handler- a result of the user or another source, such as a mouse being clicked or a key being pressed.
6. Glitch- caused by errors in other software installed on the computer.
week 5 & 6
1. Design Concept-(Design Concepts) has been supporting people into pharma industry since 2002. Helping them from small quantities to the larger ones. All related to offset printing and digital printing, is catered by Design Concepts to its clients.
2. Problem-a matter or situation regarded as unwelcome or harmful and needing to be dealt with and overcome.
3. concept-an abstract idea; a general notion.
4. Brainstorming-produce an idea or way of solving a problem by holding a spontaneous group discussion.
5. Generate-cause (something, esp. an emotion or situation) to arise or come about.
6. research-the systematic investigation into and study of materials and sources in order to establish facts and reach new conclusions.
7. Iterate-perform or utter repeatedly.
8. Solution-a means of solving a problem or dealing with a difficult situation.
9. construct-build or erect (something, typically a building, road, or machine).
10. Test-a procedure intended to establish the quality, performance, or reliability of something, esp. before it is taken into widespread use.
11. Prototype-a first, typical or preliminary model of something, esp. a machine, from which other forms are developed or copied.
12. Evaluate- the making of a judgment about the amount, number, or value of something; assessment.
2. Problem-a matter or situation regarded as unwelcome or harmful and needing to be dealt with and overcome.
3. concept-an abstract idea; a general notion.
4. Brainstorming-produce an idea or way of solving a problem by holding a spontaneous group discussion.
5. Generate-cause (something, esp. an emotion or situation) to arise or come about.
6. research-the systematic investigation into and study of materials and sources in order to establish facts and reach new conclusions.
7. Iterate-perform or utter repeatedly.
8. Solution-a means of solving a problem or dealing with a difficult situation.
9. construct-build or erect (something, typically a building, road, or machine).
10. Test-a procedure intended to establish the quality, performance, or reliability of something, esp. before it is taken into widespread use.
11. Prototype-a first, typical or preliminary model of something, esp. a machine, from which other forms are developed or copied.
12. Evaluate- the making of a judgment about the amount, number, or value of something; assessment.
1. Actions-an act
2. Backgrounds-behind a main object
3. Events- something to occur
4. Executable file -exe is a common filename extension denoting an executable file (the main execution point of a computer program) for DOS, OpenVMS, Microsoft Windows, Symbian or OS/2. 5. GML-GML is web friendly
6. Instances-an example or single occurrence of something.
7. Objects-a material thing that can be seen and touched.
8. Resources-to find something to work
9. Rooms- where you put your objects
10. Sprites-
11. Variables
2. Backgrounds-behind a main object
3. Events- something to occur
4. Executable file -exe is a common filename extension denoting an executable file (the main execution point of a computer program) for DOS, OpenVMS, Microsoft Windows, Symbian or OS/2. 5. GML-GML is web friendly
6. Instances-an example or single occurrence of something.
7. Objects-a material thing that can be seen and touched.
8. Resources-to find something to work
9. Rooms- where you put your objects
10. Sprites-
11. Variables
engineering
1. Oscillate-move or swing back and forth at a regular speed.
2. Right triangle-right angle in a triangle
3. Icon-a representative shape
4. Sketch- to demonstrate an art work
5. Annotate -its doing coding in DNA
2. Right triangle-right angle in a triangle
3. Icon-a representative shape
4. Sketch- to demonstrate an art work
5. Annotate -its doing coding in DNA
April vocabulary
1. fuel cell -a cell producing an electric current directly from a chemical reaction.
2. incinerate-destroy (something, esp. waste material) by burning.
3. limitation-a limiting rule or circumstance; a restriction.
4. offset-a consideration or amount that diminishes or balances the effect of a contrary one.
"an offset against taxable profits"
5. packet - A network packet is a formatted unit of data carried by a packet-switched network.
2. incinerate-destroy (something, esp. waste material) by burning.
3. limitation-a limiting rule or circumstance; a restriction.
4. offset-a consideration or amount that diminishes or balances the effect of a contrary one.
"an offset against taxable profits"
5. packet - A network packet is a formatted unit of data carried by a packet-switched network.
6. pneumatic (define and give an example) containing or operated by air or gas under pressure.
7. recycle Recycling is a process to change materials into new products to prevent waste of potentially useful materials, reduce the consumption of fresh raw materials, reduce energy usage, reduce air pollution and water pollution by reducing the need for "conventional" waste disposal, and lower greenhouse gas emissions ...
8. specifications an act of describing or identifying something precisely or of stating a precise requirement.
9. tangent a straight line or plane that touches a curve or curved surface at a point, but if extended does not cross it at that point.
10. work activity involving mental or physical effort done in order to achieve a purpose or result.